Design for http://go.sylvansport.com/ through Angry Bear. By far the longest design I’ve done with tons of photoshop work on the backgrounds!
Design for http://go.sylvansport.com/ through Angry Bear. By far the longest design I’ve done with tons of photoshop work on the backgrounds!


This was an illustration I did for a blog my friend started for his wife and son called “Meet Baby Bear”. I love doing work like this.
Hands down, this was my favorite website to design. While serving as the creative director for Angry Bear, I had the good fortune of being able to illustrate and design the Angry Bear corporate website. Drawing waterfalls, bear mountains, and designing in a vintage style was pure bliss.
While serving as Team Lead for the Creative Services department at Lego, I led my team to create a new universe map for the Lego Universe title. Our vision was to create a map that looked like a theme park map you’d pick up as a kid, wanting to visit every location possible.
My Role: Team Lead, General Artist, Graphic Design
Credits
Studio Art Director: Phil Atencio
Concept Art: Mike Rayhawk
3d Artist: Keith Richards
Marketing: Chris Brubaker





While serving as Team Lead for Lego, I led the Creative Services team in creating Key-Visuals which showcased exciting updates to the Lego Universe title.
My Role: Team Lead, General Artist, Graphic Design
Credits
Studio Art Director: Peter Grundy
Studio Art Director: Phil Atencio
Concept Art: Mike Rayhawk
Concept Art: Dave Kang
3d Artist: Keith Richards
3d Artist: Wooyang Kim
Graphic Designer: Ian Maghanoy
Marketing: Chris Brubaker
I spent a lot of time working on developing my own graphic novel. This was a promo piece showcasing 3 assassins who played a major part in the story.
This was an illustration I did as a fan of the Street Fighter franchise - a tribute to my favorite character, Guile (property of Capcom).



These were done during my time as Team Lead at Netdevil, back when they were handling the development of the Lego Universe MMORPG. I was given the opportunity to design all sorts of pieces for the marketing team, from web comps, to iTunes images, to massive floor banners showcasing an early look for the game.






While working at Netdevil, a game studio in Colorado, I was given the opportunity to work on marketing pieces for Jumpgate Evolution, a twitch based space MMO. On any given day, I found myself working on web designs, key visuals, trade show materials (including signage and massive floor banners), and UI design.
These are a few of the pieces that I thought best represented my time there.


This was a logo I designed for Fortune, a flash based dungeon crawler, during my employment at Netdevil. I built the mockup for this logo in photoshop and had the final logo built as a 3d asset by 3d artist Wooyang Kim.